Why Not Games




An Early Note On The Aesthetics of Syphilisation

It's still very early in the development of Syphilisation (announcement post here), so this is very subject to change, but I thought that I would put down some early thoughts on what my goals for this game are. The high level concept of creating a parody of Civilization to comment on some of the statements implicit in its design is a good starting point, but I need to drill a little deeper into that to get something to work with.

My current aesthetics are:

  • A discussion of Churchill.
  • The ability to play for reasons other than being better than the other players.
  • Space to choose your position on each of the above points. This needs to allow for complex and non-binary positions.
  • Reasons to modify your plans and previously held stances.

A game that does well at conveying these aesthetics is probably going to be a good realization of what I have in my head right now. What do you think?

- @murthynikhil

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